![]() I loved every bit of the music and sound effects the game had to offer. In regards to the sound, those who loved the thumping, techno, spacey soundtrack from previous games will not be disappointed. My only gripe is that some levels were so big that you don’t always see where some enemies spawn and end up dying as a result. I had Super Mario Galaxy flashbacks because of some of these levels. Sometimes they even feature moving walls. ![]() As mentioned earlier, you just won’t be playing on a flat surface but playfields that are warped planet surfaces of various shapes and sizes. The level designs are awesome and evil at the same time. It definitely looks like a Geometry Wars game but taken to the next level. The best way to describe the look of the game is an explosive fury of speed, color and firepower. Enemies might take unanticipated paths to get to you to as they appear suddenly as you swing around an edge. You can kill enemies and ‘loop around’ the board rather than having to make a circuit around the edge of the grid. The most notable change is that instead of always playing on a flat 2D plane, the playfields can are now 3D shapes, spheres, rounded cubes, ‘peanuts’, and more, which changes your play style. You also still have a limited number of smart bombs to clear enemies off the screen when things get a bit too crazy but they are not always available to you depending on what level you’re on. You use the left analog stick to move your ship and the right analog stick to fire in any direction. The gameplay of Geometry Wars 3 is fairly simple. Can this game live up to its ancestors or will it be just a ghost of its former self? This game has been brought to us from a new developer, Lucid Games, and published by an old name brought to back life, Sierra. Rising from the ashes is a new Geometry Wars, aptly titled Geometry Wars 3: Dimensions. ![]() Fast forward to present day, we have the Xbox One with impressive hardware inside of it and a new area for arcade game. Eventually other games drew our attention away from the game while the developer was bought up and eventually closed by their new owners. A sequel was released a few years later that was just as fun. It was fast, flashy, and very addicting to try to reach even higher scores. Our household quickly became addicted to a twin-stick shooter called Geometry Wars. Back when the Xbox 360 was released I loved checking out games in the arcade section of the Xbox Live Arcade store.
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